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Food for Thought

Empowering Adolescents with Nutrition and Media Literacy

A game where teens learn to spot nutrition misinformation in online content

Team Members : 

Yanyan Chen, Elley Lavelle
Game Overview

Food for Thought is a research-based educational game designed to teach teens how to recognize nutrition misinformation on social media. The player acts as an influencer and creates misleading health-related posts to learn how false or manipulative content is built. Using strategy cards, they shape each post in ways that reflect common tactics used in real online content, helping them identify repeated patterns and warning signs in nutrition posts and videos.

Design Process

This project follows through a typical UX design process, with tabs organized in timeline order to show how the project developed over time. While some tasks build on earlier ones, they are not fully fixed, and certain details may change as the project evolves. Please note that the project proposal cannot be uploaded, so some early documentation is not included.

This project is funded through the University of Massachusetts Boston’s Grand Scholarly Challenge Proposal Award.

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