Link to the game
Testing Instructions / Project Notes
-
Open the project link on a computer and start playing.
-
Some features are not fully implemented yet and still need more development.
MAKE SURE FULLSCREEN to play or else some contents hidden by unity web
Interactive Implementation
At this stage, we implemented a functional user interface for Food for Thought. The interface was built in Unity using C#. The backend services are stored locally for now, and the main user interactions are live and working. Users can open the project link on a computer, play through the interface, choose topics and sub-topics, select tactic cards, complete fill-in-the-blank captions, publish posts, and view result changes such as trust, followers, and money. And also accepct a job and get money.
Tools Used: ChatGPT, Gemini
Process: Some art in the video posts is AI-generated and used as a temporary placeholder artwork. These would be removed once the artist has all the drawings done.
I used AI tools to help with C# scripting and debugging. This allowed me to focus more on the UX design and the UI flows.
Human Agency: The main design decisions were made by me and my team. We decided the overall game flow, paper prototype layout, topic and sub-topic structure, fill-in-the-blank interaction, tactic card system, and other core features.
Most of the UX and UI work was done by me, including the screen flow, panel structure, interaction design, and how users move through the daily post process. The tactic card panel itself was not created by me, but I worked on the hidden logic and connections behind it.