Paper Prototyping and Low-Fidelity Testing
Briefing
scenario tasks
1. Post a daily post
2. Respond to the audience
3. Go though a round from the start
This page documents our paper prototyping and low-fidelity testing process for Food for Thought. It includes prototype photos, the user briefing, scenario tasks, testing observations, and the design changes made after feedback.
Food for Thought is an educational interactive experience designed to help teens better recognize misleading nutrition-related content on social media. In this project, the player takes on the role of an influencer who spreads misinformation and explores how different tactics/strategy cards can shape trust, follower response, and overall audience reaction. The goal of this test is to evaluate whether the interface and task flow are easy to understand.
1. Post A daily Post

Before
Gave the user too little freedom. There were not enough actions to choose from, and some parts of the flow were confusing.

After
Added a fill-in-the-blank step for the caption. Added title labels for each panel so users could better understand what each screen was asking them to do.
2. Handle the audience's response
Before

There was an unnecessary extra step because users had to return to the main menu before responding to a trust crisis.
After

Removed the step that required users to go back to the main menu. We also added different response options, such as apology choices, so the player could react to the audience more directly.
3. Go through a round from start

The overall flow and progress were easy to follow. Users could understand how the game moved from the start screen, to daily posting, to audience response, and then toward the ending result.